Dec 28, 2008, 04:43 PM // 16:43
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#1
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Frost Gate Guardian
Join Date: May 2008
Guild: Order Of the Pheonix
Profession: Mo/
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if drunk condition
ok this has probably been proposed before, but I was wondering what you guys though of removing the if drunk condition to skills like [drunken master] and [dwarven stability] I don't know about you but its just a pain in the tail end trying to work with the drunk condition and the skills dont really justify use if you are not drunk.
Anyhow just wondering if you guys would like to see the drunk condition go as much as I would.
Wes
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Dec 28, 2008, 04:52 PM // 16:52
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#2
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Lion's Arch Merchant
Join Date: Dec 2006
Guild: Liars Cheats and Thieves [Liar]
Profession: D/
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They're PvE skills. They don't need any more power. The point of them is to be fun/silly/broken.
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Dec 28, 2008, 04:54 PM // 16:54
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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^ What he said.
Also, Dwarven Stability works amazingly without being drunk; KD immunity is just a nice little bonus.
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Dec 28, 2008, 04:57 PM // 16:57
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#4
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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You do realise that theres a very handy timer in [drunken master] ?
If you're doing the lvl 5 and 1 lvl1 every min method of drunkard wether normal play/vanquishing/mapping use the recharge as the time to drink more.Perma IMS and IAS
Also the Dwarves are known to be huge fans of booze,Would really remove the point of the skills if the drunken bonuses were removed
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Dec 28, 2008 at 05:00 PM // 17:00..
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Dec 28, 2008, 05:15 PM // 17:15
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#5
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Frost Gate Guardian
Join Date: May 2008
Guild: Order Of the Pheonix
Profession: Mo/
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meh just asking... not a big deal really, but some of the profs could do with a better ias and this would be a nice way to fix the problem.
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Dec 28, 2008, 05:26 PM // 17:26
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#6
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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I'm not as think as you drunk I am.
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Dec 28, 2008, 05:33 PM // 17:33
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#7
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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It seems what to be the officer, problem?
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Dec 28, 2008, 05:50 PM // 17:50
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#8
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: Me/
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The only thing that needs changing to the drunkard is to display a timer on how long the effects have left.. They did it with sweets/tonics so im sure they could do it with drunkard
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Dec 28, 2008, 08:48 PM // 20:48
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#9
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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Quote:
Originally Posted by Ultima pyromancer
The only thing that needs changing to the drunkard is to display a timer on how long the effects have left.. They did it with sweets/tonics so im sure they could do it with drunkard
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This is why I only buy Grog
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Dec 30, 2008, 04:22 PM // 16:22
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You are getting it wrong.
What is needed is not removing the drunk condition, is fixing the drunkenness state.
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